OS THE FIRST BERSERKER: KHAZAN DIARIES

Os The First Berserker: Khazan Diaries

Os The First Berserker: Khazan Diaries

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Os intensos gráficos 3D no finesse cel shading de The First Berserker: Khazan dão vida ao mundo por Arad utilizando uma vivacidade semelhante à de 1 anime.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Enquanto é normal que jogos do estilo soulslike tenham “muros” para testar a habilidade dos jogadores, demorou 1 Porreiro tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.

Igualmente temos personagens bastante bem escritos qual acompanham este protagonista durante a jornada e que agregam amplamente natural para o conteúdo da história.

Usando um visual finesse cell shading de que imita 1 anime, este jogo se destaca através maneira como usa seu sistema por habilidades para passar ao jogador a sensaçãeste do que este protagonista é poderoso.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

Another way The First Berserker: Khazan Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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